Hey everyone, I'm wondering what the best practices are for QA and getting feedback on a game in general. For my current game, I have gotten feedback from at least half a dozen people who have generously offered feedback, but I feel the game could benefit from dedicated QA testers. I read about how Naughty Dog did QA testing during the development of Uncharted 4. To get feedback from the general video game player population, they set up a computer room with a build of the game on each machine. Also on each machine was screen-recording software and webcam to gauge player behavior both in-game and out-of-game. I thought I would do something similar. My idea is to have an in-game feedback/reporting feature where the player can give a rating, write feedback, and submit it. The submitted feedback would be packaged and sent to an email address for review. Can anyone offer a suggestion on how to send an email from GameMaker using GML? Other than that what other QA methods do people recommend?