S
SgtMoose
Guest
Hey everyone,
I'm wondering what the best practices are for QA and getting feedback on a game in general.
For my current game, I have gotten feedback from at least half a dozen people who have generously offered feedback, but I feel the game could benefit from dedicated QA testers.
I read about how Naughty Dog did QA testing during the development of Uncharted 4. To get feedback from the general video game player population, they set up a computer room with a build of the game on each machine. Also on each machine was screen-recording software and webcam to gauge player behavior both in-game and out-of-game.
I thought I would do something similar. My idea is to have an in-game feedback/reporting feature where the player can give a rating, write feedback, and submit it. The submitted feedback would be packaged and sent to an email address for review. Can anyone offer a suggestion on how to send an email from GameMaker using GML?
Other than that what other QA methods do people recommend?
I'm wondering what the best practices are for QA and getting feedback on a game in general.
For my current game, I have gotten feedback from at least half a dozen people who have generously offered feedback, but I feel the game could benefit from dedicated QA testers.
I read about how Naughty Dog did QA testing during the development of Uncharted 4. To get feedback from the general video game player population, they set up a computer room with a build of the game on each machine. Also on each machine was screen-recording software and webcam to gauge player behavior both in-game and out-of-game.
I thought I would do something similar. My idea is to have an in-game feedback/reporting feature where the player can give a rating, write feedback, and submit it. The submitted feedback would be packaged and sent to an email address for review. Can anyone offer a suggestion on how to send an email from GameMaker using GML?
Other than that what other QA methods do people recommend?