Suggestions about design: gloomy or cheerful

Discussion in 'Game Design, Development And Publishing' started by snowstorm, Jan 29, 2019.

  1. snowstorm

    snowstorm Member

    Jan 29, 2019
    Need your advice about survival game.
    On the one hand, games of this genre usually have gloomy atmosphere and I am fed up with that sometimes.
    On the other hand, Fallout Shelter is more cheerful and that is unrealistic.
    So I am asking, what design for survival game would you choose: gloomy or cheerful?
  2. deem93

    deem93 Member

    Nov 14, 2017
    Fallout Shelter is trying to be ironically cheerful
    Last edited: Jan 29, 2019
    Gradius and Niels like this.
  3. Niels

    Niels Member

    Jun 22, 2016
    I think a "balanced" atmosphere is what you want.
    Fallout is very sarcastic, pairing gore and violence with a overly optimistic world view (taken from the 50-60's US instruction movies for nuclear attacks and other devastating disasters).
    The witcher 3 does a similair thing, by pairing a despressing and oppresive world with funny sequences and dark humor.
    "We happy few" tried to take this concept to the extreme, but mostly failed on the gameplay side of things.

    A save way to go is by having a despressing world and write in some funny side-character/dialogue/notes to balance it out.
  4. Aajowa

    Aajowa Member

    Sep 9, 2018
    Cheerful! Who doesn't want to smash a smiley cartoon zombie and/or pop a balloon animal with a novelty oversized pin before it can nudge you!

    But also personally I like natural GUIs and graphics more than either. I guess that's gloomy, but not doomy gloomy?
    Siolfor the Jackal likes this.
  5. 11clock

    11clock Member

    Jun 25, 2016
    I usually gravitate towards cheerful games, like most Nintendo games. I find gloomy to be just overall depressing and uninteresting/boring.
  6. Siolfor the Jackal

    Siolfor the Jackal Member

    Jun 21, 2016
    You'll definitely stand out a little more if your survival game is more on the cheerful side, I'd personally be a bit more interested if it was done right.
  7. WarpDogsVG

    WarpDogsVG Member

    Dec 27, 2016
    How a creative work is received is largely dependent on what's going on around them, and I think these days that means cheerful games tend to stick out more

    I would steer away from 'ironic' or 'but with a dark side~~' cheerfulness as that feels pretty overplayed in the survival genre.

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