is it possible to add this features builtin the GML and GMS2 engine?
by this I mean:
instance A (local_transform: x = 1, y = 1; world_transform: x = 1, y = 1);
instance B (local_transform: x = 2, y = 2; world_transform: x = 2, y = 2);
transform_add_parent(A, B);
instance A(world_transform: world_transform: x = 3, y = 3);
and making then update... so this way moving "B" will automatically move "A"
but adding more options for "xscale" and even "anchor" point;
anchor point sets the position relative the parents width
for example if A anchor point is (x = 0.5, y = 0.5)
and B size is (width = 1, height = 1);
then: instance A (world_transform: x = 3.5, y = 3.5);
Hope I've explained myself well is this planned somewhere in the future?!
by this I mean:
instance A (local_transform: x = 1, y = 1; world_transform: x = 1, y = 1);
instance B (local_transform: x = 2, y = 2; world_transform: x = 2, y = 2);
transform_add_parent(A, B);
instance A(world_transform: world_transform: x = 3, y = 3);
and making then update... so this way moving "B" will automatically move "A"
but adding more options for "xscale" and even "anchor" point;
anchor point sets the position relative the parents width
for example if A anchor point is (x = 0.5, y = 0.5)
and B size is (width = 1, height = 1);
then: instance A (world_transform: x = 3.5, y = 3.5);
Hope I've explained myself well is this planned somewhere in the future?!