What happened to bullet physics? You used to be so adamant about that old DLL being perfectly functional.
You seem to have a sloppy, unfactual way of making your statements, which seems to be a problem inherent with most humans. Mostly, recognizing this and correcting this (self-consciousness) would improve your communications ability as well as improve your own success at not only interpersonal communcations, but your own state of mind and mental clarity.
I remember that old gm file you made for me, it was very
excessively organized, so organized that it was actually very
sloppy feeling, had lots of unneeeded variables and strange inter-object relationships only adding to the confusion.
What I mean by this, is how your quote of this says this
"What happened to bullet physics? You used to be so adamant about that old DLL being perfectly functional.
"
This is total, complete unfactual hyperbole.
My
entire topic was about how
Bullet physics was dysfunctional and could not do car physics.
I only stated that you were doing the raytracing incorrectly. Which you were and I proved that you were because I was able to do it correctly. Because you weren't using enum's properly if I recall. Though I would say I don't blame you or fault you for this, the manual was full of errors and generally sucked, which was why I made this topic in the first place, to seek an alternative to the obsolete Bullet GM port from 2009-ish.
Also, I dont think slayer's upgrade supports car physics or any kind of physics, if it does let me know and I will erase this.
Slayers upgrade helps you make 3D games more easily. It's an extension package with lots of code already written for you so making a sweet game will be no problem! Hard stuff like vector math, quaternions, ray tracing, collision detection, or clicking on something with the mouse is a lot easier with this
If he HAD physics, then he should advertise that it has it.
Thus I highly doubt it has any kind of physics.
You can make Quake Live using GM Newton. But it has a lot of flaws, just like GM Bullet. Im looking for something far more versatile. For instance, GM Newton is missing a lot of features of the latest Newton, and it doesnt even have raycast cars like in Newton 3. But the worst thing about GM Newton is that it randomly crashes 1/10 times with no explanation. The worst thing about GM Bullet is that Debug Draw only works in GM8, and various functions fail in different versions of GM, you have to change what you do depending on what version of GM you are using, all the while, having no ability to debug draw problems while in studio, a crippling state of affairs.