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Question - IDE [Suggestion] Debugger types: Script and other assets

Dmi7ry

Member
Hi, guys.
types.png
There the variable "callback" contains id of a script. In this case would be useful see name of the script instead of id. Can you add "Script" type, please? Same for other assets.
 
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G

gn.fur

Guest
Yiss, this would be useful.
Lulk, this topic sounds like a bunch of bots. =Д
 

YellowAfterlife

ᴏɴʟɪɴᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ
Forum Staff
Moderator
It would be very nice.
My current workarounds are:
  1. Make a global array, populate it with asset' names, and add it to "Watches" window (if you don't use it for anything else).
  2. Have the game dump "index files" on startup in format like
    scripts.txt said:
    0 scrSome
    1 scrOther
    so that you can look things up in them while the debugger is running.
 

Dmi7ry

Member
  1. Make a global array, populate it with asset' names, and add it to "Watches" window (if you don't use it for anything else).
  2. Have the game dump "index files" on startup in format like
The first way isn't usable for me (too much for adding to "watches").
Will use the second for now, thank you.
 

FrostyCat

Redemption Seeker
"Data structures as a true data type" is on the Roadmap, so there might not be a point to this in the long run. A better suggestion would be to turn project resources into true data types as well, alongside data structures and other dynamically allocated types (e.g. buffers).
 

Dmi7ry

Member
"Data structures as a true data type" is on the Roadmap, so there might not be a point to this in the long run.
Completely different things.

A better suggestion would be to turn project resources into true data types as well, alongside data structures and other dynamically allocated types (e.g. buffers).
This would take a lot more efforts and time (altough I support your suggestion). My suggestion is trivial for realisation and may be done very fast.
 
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