If you can convert from d&d to gml in Studio 2 why is it that difficult to have either option when importing? Presumably it does have to understand both d&d and gml in Studio 1.x to convert it to code in Studio 2 in the first place. Most d&d that existed before does have the same properties, and extra properties could be defaulted leaving the result the same. I don't know exactly what's going on underneath, but it seems like it must know the difference to even convert both d&d and code from a Studio 1.x file. They can't have the same internal coding to show up as d&d or gml in Studio 1.x can they?