MilesThatch
Member
So I realized (wolf told me) that you can change the color of the asset on an asset layer by double clicking it. I can actually change the color and value of an asset to make it Lighter or Darker or even change the color. This means that I don't have to design 5 (Green, Yellow (dead plant), teal (same plant sprite different color for variety) etc) versions of the same sprite with a different color, brightness which would take up texture space, but instead I can make one assets that's in Gray-scale and assign as color to it via the Room Editor. This is FANTASTIC, I love the feature but it falls short right now. what happens when you've populated your level foliage (50 - 100 assets) and now you need to just slightly nudge the brightness of the assets to fit the scenery. (my foloage stood out bit too much from the background, which is where @Fel666 told me about the brightness option in the instance properties) Worked wonders but now I've got a about 70 other instances, each one in need to be nudged those two color value slots over. Why can't you select all the assets on that layer and globally set the color value for All of them? You already have a script that move all selected instance, that script HAS to itterate between each of the selected assets to move them, why not use the same script for setting the color properties of all selected assets?
Last edited: