Colleagues, since GM1.4 I've been studying the best way to create Autotiles. I acquired GM2 primarily because of this functionality.
My first school in game creation was with RPG Maker and since when I started using GM I've been trying to simulate animated autotiles (like Rpg Maker) in GM2.
GM2 has Auto Tiling and Tile Animation, but there is no Animated Autotile (combination of the two). Am I right?
So I've improvised this feature in GM2 as follows.
1 - On Pic 1 I got a water tile (used in Rpg Maker) with 3 frames.
2 - Covered the tiles (the 3 frames) for the format accepted by the AutoTile of the GM2 (I used the program Tile47jo).
3 - I put the 3 frames in a single sprite and I imported it for GM2. Then I created a tileset (bck_water).
4 - I created an autotile with the tileset created.
5 - To simulate water movement in 3 frames I had to create 47 animations as shown in pic 2.
This Animated Autotile is working properly. It serves perfectly to simulate Water, Lava Vulcanic and other things.
I was happy with the result. But I started to wonder if there is a simpler way to do this (without having to create 47 animations). In Rpg Maker I made this effect in seconds (I'm not advertising the other program).
Because I created this topic. To suggest an easier option to make an Animated Autotile on GM2.
If there is a better way to do this, I also accept suggestions.