U
Ufy
Guest
So I was designing a relatively new game. There was only a few objects. I just finished making a depth system, with ds_grids (I followed FriendlyCosmonaut's tutorials).
However, when I started the game, the FPS drops as the game progresses.
It started off with 60 fps (I checked from the debug mode), and quickly drops down until it's like 5-10 FPS. Why does this happen? Before I created the depth system, with the DS_Grids and such, it worked perfectly fine.
Any possibilities as to what happened.
However, when I started the game, the FPS drops as the game progresses.
It started off with 60 fps (I checked from the debug mode), and quickly drops down until it's like 5-10 FPS. Why does this happen? Before I created the depth system, with the DS_Grids and such, it worked perfectly fine.
Any possibilities as to what happened.