M
mojius
Guest
Hello, I'm a novice in GML and Game Maker but with a few tutorials I've managed to get pretty far.
I'm trying to make a platformer game where the character can jump in the air onto a wall by holding the arrow key in the direction of the wall. (only when he is in the air.) But this is what I'm trying to do and haven't been able to yet:
Does anyone know how to do this? I'm using Shaun Spalding's revamped pixel-perfect platformer physics, and I'm trying to code this within the "step" action.
Sorry for the wall of text - I appreciate any help I can get on this
I'm trying to make a platformer game where the character can jump in the air onto a wall by holding the arrow key in the direction of the wall. (only when he is in the air.) But this is what I'm trying to do and haven't been able to yet:
- The character can only jump back onto the same wall after a small pause (for instance, jumping off the same wall while holding the same arrow key towards the wall, but instead of going a tiny bit higher, allowing a "cooldown" before the character can grab the wall again.
- When the character grabs the wall, they have to either jump, press down on the arrow key, or press in the opposite direction of the wall.
Does anyone know how to do this? I'm using Shaun Spalding's revamped pixel-perfect platformer physics, and I'm trying to code this within the "step" action.
Sorry for the wall of text - I appreciate any help I can get on this