Hychan
Member
I'm not sure why, but in my Draw GUI event I can no longer draw strings. When the debugger reaches the line of code which should draw a string, I just get the phrase
I watched a few tutorials to try and understand the call stack, but from what I can gather it doesn't seem to involve strings?
Is my code just horribly unoptimized? How can I fix this issue?
(Here the string is just the word Charm, and oMite is the object which does just about everything in my game)string "Charm" with width 0 - unable to fit
callstack - gml_Object_oMite_Draw_64:851
I watched a few tutorials to try and understand the call stack, but from what I can gather it doesn't seem to involve strings?
Is my code just horribly unoptimized? How can I fix this issue?