Z
zeoxo
Guest
So I've been having this problem for a few weeks now and I was hoping someone here could help me out.
The game I'm currently developing is based mostly upon physics, specifically objects falling using the built in gravity feature of game maker. pretty simple stuff. But for some odd reason, the physics in my game decide to start lagging at random times. The FPS of the game stays well above 1,000 at all times even when the physics are lagging. I have checked my instances and nothing is being created continuously and there are no more than 6 physics objects active at one time. If anyone has any clue to why this is happening, I would very much appreciate the help.
Thank you in advance,
zeoxo
The game I'm currently developing is based mostly upon physics, specifically objects falling using the built in gravity feature of game maker. pretty simple stuff. But for some odd reason, the physics in my game decide to start lagging at random times. The FPS of the game stays well above 1,000 at all times even when the physics are lagging. I have checked my instances and nothing is being created continuously and there are no more than 6 physics objects active at one time. If anyone has any clue to why this is happening, I would very much appreciate the help.
Thank you in advance,
zeoxo