Story Creation

Discussion in 'Game Design, Development And Publishing' started by bodiddly, Dec 4, 2018.

  1. bodiddly

    bodiddly Member

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    Dec 4, 2018
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    I'm new to this forum, so if this has been discussed in detail, bear with me. I have downloaded the trial of GameMaker Studio, and my son and I love it. We've been making short games and learning along the way. My question is, how can I acquire a good story or idea? I know that's a broad question but, I find myself easier to create the game, then make the idea of it. Maybe under the collaboration section would be better suited. I just wish I could find a good story or a simple concept that I would run with. I'm sure ideas are a dime a dozen, as well as worth gold, for the right one.Thanks.
     
  2. HayManMarc

    HayManMarc Member

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    Jun 21, 2016
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    What sort of stories do you like? Mimic something you're already a fan of, then change the characters and setting. Once you get going, you sometimes end up with something completely new.
     
    Yal, ponotte and Siolfor the Jackal like this.
  3. bodiddly

    bodiddly Member

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    Dec 4, 2018
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    That's what I was thinking. I know Quentin Tarninto is a famous director from simply watching movies. Maybe I should play more games ... Lol. Seriously though, I keep thinking it's the story that counts, first. I think once I get that down, or at least a good idea, I will go from there. Playing around with the software is fun, but without a goal or somewhere to go, it's just random at the moment. Thanks.
     
  4. Psycho_666

    Psycho_666 Member

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    Dec 5, 2017
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    You do know one of the most famous games ever made have a story of "princess is kidnapped, rescue princess". One other madly popular game have a story of "pigs stole eggs, birds wants eggs back"...
    You don't need rich and complex story, tbh. The game im working on at the moment is "the king passed away, you are the king now, deal with the kingdom".
    Half life - science experiment went badly.
    Skyrim - dragons are back, stop them.
    Everything else is basically a filler. It's extra content you can make at any time. You don't have to know the entire story step by step in the beginning. In a game especially, the story can vary from play through to play through.

    The more important part for me is that the story should fit the gameplay. So you need to synchronise them.
     
    HayManMarc and chance like this.

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