H
HUMMAN
Guest
Basically, some commands in my game are stored and then finish their job after some other commands. The thing is i plan to store all these kind of commands in one array. i just change finished commands to 0. Two questions arise to me:
1. Is it a dangerous way of coding, that large arrays may cause memory issues?
2. Should i delete (somehow) finished commands from array, or any more efficient different methods common in GML realm.
I can be more specific if you desire.
Thanks in advance!
1. Is it a dangerous way of coding, that large arrays may cause memory issues?
2. Should i delete (somehow) finished commands from array, or any more efficient different methods common in GML realm.
I can be more specific if you desire.
Thanks in advance!