Slyddar
Member
So shaders have the ability to store multiple variables in one variable, vec2 holds 2 variables, vec4 holds 4, etc. Does GML itself have a way to do this, beyond coding it yourself?
I want to store the last 20 positions of an object, x, y and z, and having multiple lists seems inefficient. Using GLSL's vec's, or an equivalent, would be very useful.
I want to store the last 20 positions of an object, x, y and z, and having multiple lists seems inefficient. Using GLSL's vec's, or an equivalent, would be very useful.