Joe
Member
You'll have to excuse me as best you can. It's been a long time (like old forums, long time). Anyway....
I'll explain the situation (best I can). I have a vendor screen that pops up from an NPC menu, with 8 different objects. These objects each have tons of randomized variables, that when the player "purchases" affect the player in all different kinds of ways (think of stats and item modifiers type deal). The problem is the player can simply cycle through creating new objects (like a reroll) until he/she finally gets the object with the desired variables (or stats).
Basically, store a bunch of variables from 8 objects, recall them if a timer isn't up.
What would be the best way to go about doing this? (i'll elaborate more if needed).
Thanks
I'll explain the situation (best I can). I have a vendor screen that pops up from an NPC menu, with 8 different objects. These objects each have tons of randomized variables, that when the player "purchases" affect the player in all different kinds of ways (think of stats and item modifiers type deal). The problem is the player can simply cycle through creating new objects (like a reroll) until he/she finally gets the object with the desired variables (or stats).
Basically, store a bunch of variables from 8 objects, recall them if a timer isn't up.
What would be the best way to go about doing this? (i'll elaborate more if needed).
Thanks