ThomesHomey
Member
heres my monster code, in a perfect world he walks up to him and swings his sword, however he keeps ping ponging back and forth and not swinging.
any help or idea with my code?
if moving=true and hiding=false and see=false{
sprite_index=banditmove
if dir=1{hspeed=-1}
if dir=2{hspeed=1 }
}
//if hiding=true{
//hspeed=0
///sprite_index=mondead
//}
if hiding =true and hurt=false {
hurt=true alarm[0]=60}
if see=true and hiding=false{
hspeed=0
sprite_index=banditstand
}
if distance_to_object(owen)<70 and see=false and stopsee=false and fallow=false{
see=true}
if distance_to_object(owen)>80 and see=false and stopsee=true and fallow=true{
stopsee=false
fallow=false}
if see =true and stopsee=false {
stopsee=true alarm[1]=30}
{
if fallow=true and hiding=false {
if self.x-30 > owen.x{hspeed =-2 dir=1}
if self.x+30 < owen.x{hspeed =2 dir=2}
sprite_index=banditmove}
else
if fallow=true and hiding=false {
if self.x-10 > owen.x{hspeed =0 dir=1}
if self.x+10 < owen.x{hspeed =0 dir=2}
sprite_index=banditattack}
}
any help or idea with my code?
if moving=true and hiding=false and see=false{
sprite_index=banditmove
if dir=1{hspeed=-1}
if dir=2{hspeed=1 }
}
//if hiding=true{
//hspeed=0
///sprite_index=mondead
//}
if hiding =true and hurt=false {
hurt=true alarm[0]=60}
if see=true and hiding=false{
hspeed=0
sprite_index=banditstand
}
if distance_to_object(owen)<70 and see=false and stopsee=false and fallow=false{
see=true}
if distance_to_object(owen)>80 and see=false and stopsee=true and fallow=true{
stopsee=false
fallow=false}
if see =true and stopsee=false {
stopsee=true alarm[1]=30}
{
if fallow=true and hiding=false {
if self.x-30 > owen.x{hspeed =-2 dir=1}
if self.x+30 < owen.x{hspeed =2 dir=2}
sprite_index=banditmove}
else
if fallow=true and hiding=false {
if self.x-10 > owen.x{hspeed =0 dir=1}
if self.x+10 < owen.x{hspeed =0 dir=2}
sprite_index=banditattack}
}