O
Occupant
Guest
I read this post, which seems very closely related to my issue:
https://forum.yoyogames.com/index.php?threads/sprite-animation-just-1-time-and-not-a-loop.8996/
In short, I want to stop the animation of the sprite assigned to my room background before it loops. The solution above talks about putting some image_speed = 0 code into the AnimationEnd event, but in GMS2, I don't see a way to interact with the animation events of the background sprite.
Is there another way to do this? I'd rather not create an instance layer object that displays the animated background sprite, because that will have side effects in my camera code.
Thanks for any help!
https://forum.yoyogames.com/index.php?threads/sprite-animation-just-1-time-and-not-a-loop.8996/
In short, I want to stop the animation of the sprite assigned to my room background before it loops. The solution above talks about putting some image_speed = 0 code into the AnimationEnd event, but in GMS2, I don't see a way to interact with the animation events of the background sprite.
Is there another way to do this? I'd rather not create an instance layer object that displays the animated background sprite, because that will have side effects in my camera code.
Thanks for any help!