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Hey!
Sorry if a similar question has been asked and answered before, but I've looked everywhere and really haven't seen anyone else with this problem.
In my current project, I am trying to use vector sprites for the first time ever (!). In order to get them to not look like jagged garbage, I've enable anti-aliasing and maxed it out. This works great for the sprites drawn by objects! However, the anti-aliasing has no effect on my tiles or backgrounds, and while I can theoretically draw backgrounds from objects, I can't really see a practicable workaround for all my tiles.
My question: Is there some way to get anti-aliasing to affect tiles and backgrounds in the same way that it affects the sprites I draw in objects?
For reference, my code to get my anti-aliasing is literally just these two lines
draw_enable_swf_aa(true);
draw_set_swf_aa_level(1);
Which works perfectly for regular sprites.
Sorry if a similar question has been asked and answered before, but I've looked everywhere and really haven't seen anyone else with this problem.
In my current project, I am trying to use vector sprites for the first time ever (!). In order to get them to not look like jagged garbage, I've enable anti-aliasing and maxed it out. This works great for the sprites drawn by objects! However, the anti-aliasing has no effect on my tiles or backgrounds, and while I can theoretically draw backgrounds from objects, I can't really see a practicable workaround for all my tiles.
My question: Is there some way to get anti-aliasing to affect tiles and backgrounds in the same way that it affects the sprites I draw in objects?
For reference, my code to get my anti-aliasing is literally just these two lines
draw_enable_swf_aa(true);
draw_set_swf_aa_level(1);
Which works perfectly for regular sprites.