GM:S 1.4 Stickman/Ragdoll Fighting

Discussion in 'Programming' started by MIchael PS, Jun 20, 2019.

  1. MIchael PS

    MIchael PS Member

    Joined:
    Aug 12, 2017
    Posts:
    95
    Hello everyone,

    I want some help with the game that I work on, I want to implement those stickman fighting kind of sloppy ragdolls with the funny and weird movement and waving swords.
    I know that I must use physics, but I haven't worked with gamemaker physics a lot.
    I would really appreciate any help or any demo that I could use to learn the joints and the physics that I have to use.

    Again thanks for your time and have a nice day!
     
  2. MIchael PS

    MIchael PS Member

    Joined:
    Aug 12, 2017
    Posts:
    95
    So... Should I guess that it is not possible to create that effect in game maker? Anyway, even if you are simply reading this thanks...
    (Hello darkness my old friend ... :p)
     
  3. Matt Hawkins

    Matt Hawkins Member

    Joined:
    Jan 29, 2017
    Posts:
    213
    Use physics revolute joints to make your ragdoll stickman. You can then control how far the stick man's joints can move and control their movement. It might take a bit of experimenting but the game you describe is totally possible.
     

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