Johnny is in trouble! You must head to their rescue!
You arrive just in time to block the incoming fists with your face.
Diamond, do the Three of Diamonds maneuver
You would, but that would require you to possess the three of diamonds card, which you do not.
Spade, do the joker maneuver.
You would, but that would require you to have the joker card, which you do not.
Clubs has the joker card.
Clubs, do the Instructions Card maneuver to see ALL maneuvers!
You would, but that would require you to have the instructions card, which you do not.
Hearts has the instructions card.
That's also not what the instructions card does.
Show us a table of all Card Themed Maneuvers currently discovered, their effects, and their recharge times. It should be a 4 * 13 table with a couple other Rare Maneuvers to the side with 2 Jokers, an Instruction Card, and whatever other crap you want to put there.
There are only these nineteen maneuvers that you know of.
The 2s, 8s, Qs and Ks are all fairly common abilities. The As seem to be unique to the four of you (although clubs can't to the Ace Of Clubs maneuver)
3s to 7s and 9s to Js, as well as SPECIAL CARDS are maneuvers used through physical cards. Usually the card will be lost immediately on use. They do various things, but since there's only one instance of each card (except jokers) you're not likely to get your hands on any of them (except the JOKER and RULES CARD). As a result you have no idea what most of them do.
AH: Kill all enemies in a large radius, ~3 weeks.
2H: Two heart bombs, 0.
8H: +4 clones of all allies, ~2 days.
QH: Summon a giant face-hugging spider, ~14 minutes.
KH: Summon antideath, who is capable of resurrecting the dead, ~14 weeks, 2 days.
AD: Explode in a supernova. No self damage, ~1,000,000 years.
2D: Shoot some lightning, 0.
8D: Explode the head of a stick figure, varies.
QD: Summon the Grim Reaper, ~1 year.
KD: Summon a swarm of flies that are capable of grabbing bullets out of the air, ~15 seconds.
AC: Unknown.
2C: Slap someone about with a tentacle, 0.
8C: Do the moonwalk for a minute, 59 seconds.
QC: Summon Cthulhu, INFINITE.
KC: Summon ZhubreGnaut, 666 weeks.
AS: Teleport yourself and an enemy to a random planet, ~14.1 weeks.
2S: chuck a skull at someone (if you have a skull lying around), 0.
8S: Blow up your own head, 13 minutes and 20 seconds.
QS: Summon a skeleton to fight alongside you, 0 (but summoning one skeleton kills the previous one).
KS: Summon a golem to block incoming fire, 0 (but you can only summon one once the previous one is dead).
JOKER: Swaps itself with a random other playing card.
RULES/INSTRUCTIONS CARD: Reveals the abilities of all nearby enemies. Using this card gives it to the nearest enemy.
Maybe there's a secret 5th suit that we don't know about?
Wouldn't count on it.