RATED ARCADE
Member
I'm looking to have a defender (DL) avoid objects (object_OL) (if they exist in the room) and move towards object_QB (if that object exists in the same room). Does anyone know how to complete this?
I already have a code for the defender (DL) to move towards my object:
I'm looking for a more difficult way to have to defender move around barriers in front of the object_QB, rather than run straight into them in order to get to object_QB.
I already have a code for the defender (DL) to move towards my object:
GML:
if instance_exists(object_QB){
move_towards_point(object_QB.x, object_QB.y,.75);
}
switch((direction div 45) * 45)
{
case 0: sprite_index = sprite_New_DL_Right; break;
case 45: sprite_index = sprite_New_DL_Up_Right; break;
case 90: sprite_index = sprite_New_DL_Up; break;
case 135: sprite_index = sprite_New_DL_Up_Left; break;
case 180: sprite_index = sprite_New_DL_Left; break;
case 225: sprite_index = sprite_New_DL_Down_Left; break;
case 270: sprite_index = sprite_New_DL; break;
case 315: sprite_index = sprite_New_DL_Down_Right; break;
}