Free Steel Alcimus - Top-down Helicopter action

Discussion in 'Made with GameMaker' started by hijong park, Nov 18, 2018.

  1. hijong park

    hijong park Member

    Joined:
    Dec 29, 2016
    Posts:
    67
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    https://gamejolt.com/games/steelalcimus/377693

    Steel Alcimus is a helicopter game inspired by raid on bunggeling bay and Zeewolf. It's also a sequel to my previous game, Golden Hornet.

    Similar to Golden Hornet, You have to control the helicopter and do various missions in the levels. But instead of only saving hostages and destroying targets, There are more things to do.

    Now you can complete the missions with your ally aircrafts or buy new weapons from the shop, and the missions offer more various tasks including saving The carrier, Taking the buildings, carrying objects, and more .


    There's also a Raid mode, where you have to complete missons and earn as many points as possible until death.

    You can use 4 kinds of helicopters in this mode, and it supports Online scoreboard.
     
    FROGANUS likes this.
  2. Lucia

    Lucia Member

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    Oct 12, 2018
    Posts:
    43
    a very old style game. i like the palette used! is the online scoreboard on the game or on the website? no social pages?
     
  3. hijong park

    hijong park Member

    Joined:
    Dec 29, 2016
    Posts:
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    The scoreboard is displayed in the game, but it also has website. I use GMscoreboard.
     
  4. FROGANUS

    FROGANUS Member

    Joined:
    Jul 3, 2016
    Posts:
    214
    this looks dope- i will try to check it out.
    i grew up playing a bit of the desert strike series (jungle strike, urban strike) see also "return fire" (3DO ps1 pc).
     
  5. FROGANUS

    FROGANUS Member

    Joined:
    Jul 3, 2016
    Posts:
    214
    Hey I tried it out and really like it so far!
    The presentation is really well done- definitely retro vibe but clean and consistent graphics, menus, sound FX come together nicely.
    I like that there is in-game training.
    I like how the map wraps around/goes on forever (is there a simple trick to doing this I have wondered?)
    A couple of complaints I could report:
    -Fullscreen mode seems to stretch the view rather than "crop". My relatively tall monitor, for instance, turns the circular target reticule into a tall oval..
    -The HUD doesn't show properly in Fullscreen for me- the weapons and minimap draw too close to center of the view, covering the chopper sometimes. perhaps this could be coded more flexibly..
    -Also, I notice confusing color coding on targets- where I would expect green targets to be friendly, they are enemy? but on map it seems correct..
    -The environment maps and tiles could use some extra touches.
    -Buildings and fences could maybe use a shadow..
    I only did a couple missions- for some reason i couldn't get a mission complete on the hostage level tho I thought I was done?
    I'll check back in, nice work!
     

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