J
JohnnyOstad
Guest
Hi,
I released my game on Steam a few weeks ago and the sales are... Slow.
I'm looking for other avenues of income and platforms and I see YoYo is giving discounts for those of us who has the old UWP licence and if we upgrade them we get to publish on Xbox One Creators Program as well as Windows Store.
Even though the licence is on discount, it is still a big sum of money for me so I want to be sure that It will be worth it before getting it (and I have to get a retail Xbox too)
So I have a few questions. specially from those who have released games on all three platforms (Steam, Windows Store and Xbox Creators Program).
1. Is the sale figures good on Xbox creators program compared to steam? (use % if you are uncomfortable with using real sale numbers)
2. How about the Windows Store? Will I at least sell half the number of copies that I sell on Steam on the Windows Store?
3. Are there any major bugs and graphical issues when you port your game to Xbox Creators Program?
I understand that it's a bit hard to make comparisons, so consider my game one of those games that has zero marketing budget, has received no coverage from any Youtuber or Press outlet and sells 1 copy a day on steam on a good day.
I released my game on Steam a few weeks ago and the sales are... Slow.
I'm looking for other avenues of income and platforms and I see YoYo is giving discounts for those of us who has the old UWP licence and if we upgrade them we get to publish on Xbox One Creators Program as well as Windows Store.
Even though the licence is on discount, it is still a big sum of money for me so I want to be sure that It will be worth it before getting it (and I have to get a retail Xbox too)
So I have a few questions. specially from those who have released games on all three platforms (Steam, Windows Store and Xbox Creators Program).
1. Is the sale figures good on Xbox creators program compared to steam? (use % if you are uncomfortable with using real sale numbers)
2. How about the Windows Store? Will I at least sell half the number of copies that I sell on Steam on the Windows Store?
3. Are there any major bugs and graphical issues when you port your game to Xbox Creators Program?
I understand that it's a bit hard to make comparisons, so consider my game one of those games that has zero marketing budget, has received no coverage from any Youtuber or Press outlet and sells 1 copy a day on steam on a good day.