L
Lemonz
Guest
I am thinking about making a turn based shmup prototype. The idea is that everything including bullets do not move unless the player inputs a command.
So I think how this would work is that there would be a global object that controls everything and each object reacts based on input.
Am I on the right path for this or should I start the process over? Maybe I do not need a global object at all? I'm also curious about timers. Would I need any timers if I am setting everything to look out for inputs?
I think if I did timers I could use them for "after x amount of inputs shoot a bullet" or something along those lines.
So I think how this would work is that there would be a global object that controls everything and each object reacts based on input.
Am I on the right path for this or should I start the process over? Maybe I do not need a global object at all? I'm also curious about timers. Would I need any timers if I am setting everything to look out for inputs?
I think if I did timers I could use them for "after x amount of inputs shoot a bullet" or something along those lines.