Star Rogue :: Sci-Fi Roguelike Platformer

G

gulden

Guest


Star Rogue is an upcoming sci-fi roguelike platformer for PC and Linux.

In this challenging pixel indie game you will take control over a brave space marine to investigate an abandoned space station full of traps, robots and aliens. In each playthrough you will encounter a different environment full of randomly arranged rooms. With the choice between several weapons, abilites and different items, your playing experience will be unique each time you play.

Features
  • Several characters with their own ability, weapon and temper
  • Randomly generated levels full of obstacles
  • Over 100 unique items
  • Lots of enemies and bosses to defeat
  • Many achievements to collect
  • Local 2 player coop mode



Video

Screenshots


Links
 
Last edited by a moderator:
G

gulden

Guest
Patch v0.37

Hello everyone,

this patch brings some controller improvements and bugfixes as well as the new 2 player hot seat multiplayer coop game mode.
Creating this game mode possible needed a lot of change in the code, so there may still be some bugs ...
The next patch will concentrate on fixes and improvements!

added:
- 2 player hot seat coop multiplayer
>> each player can choose his own unique character and collect items, money, etc. for himself
>> if one player dies, he will revive with 1 hp at the start of the next stage
>> player 2 can only play with gamepad and player 1 with keyboard (will be changed)
>> game pause stats and collected items are for player 1 only (will be changed)
>> jump through platforms are buggy (will be fixed)
- improved controller menu navigation (not finished yet)

changes:
- moved position of the HUD due to multiplayer
- increased cooldown of abilities slightly

fixed bugs:
- item description not available ingame
- controller not being able to use abilities and collect items
- controller button may throw you back to main menu
- controller down button not being able to drop through thin platforms
- minor fixes


Patch v0.38

This patch contains mainly bug fixes as well as menu and GUI readability improvements:

added:
- player stats and collected items for player 2 in pause menu in cooop mode
- different trousers and shoe sprites for the characters
- option to disable character ingame talking

changes:
- made blue and red color for player 1 and 2 less bright
- added colors to improve readability in the menu
- switched modifier stats of character 1 and 6

fixed bugs:
- not being able to change controls
- wrong player got orbiting projectile item when picked up in coop mode
- game crash if player 2 uses slot machine
- selecting same character with mouse in coop mode
- not showing tipps for player 2 when enabled as option
- laser lifespan showed same value as laser speed on pause screen
- one room had a box without collision
- moved option for showing items on hud to the top so they don't
overlap with the ability in the bottom left anymore
 
R

RATInteractive

Guest
Please put proper system requirements on Steam, 2MB ram, really?
 

lolslayer

Member
I don't like the way you aim, it's limited

If I were you I, I would take a look at how metroid II remake did it, you could shoot in 8 directions even with keyboard movement, but I would still let the game recommend using a controller

Otherwise it looks great :)
 
G

gulden

Guest
I don't like the way you aim, it's limited

If I were you I, I would take a look at how metroid II remake did it, you could shoot in 8 directions even with keyboard movement, but I would still let the game recommend using a controller

Otherwise it looks great :)
Thanks for your comment and sharing your feedback! I also thought the same like you and had the game using an 8 direction aim in the beginning. I had a strange feel and made lot of things way to easy.
The game turned into a just standing still and aiming at enemies and didn't include jumping and dodging. That's the reason I turned it back.
At the moment there are 3 diretions. I still plan to implement the fourth, downwards, which you can achieve by jumping and pressing down!
 

lolslayer

Member
Thanks for your comment and sharing your feedback! I also thought the same like you and had the game using an 8 direction aim in the beginning. I had a strange feel and made lot of things way to easy.
The game turned into a just standing still and aiming at enemies and didn't include jumping and dodging. That's the reason I turned it back.
At the moment there are 3 diretions. I still plan to implement the fourth, downwards, which you can achieve by jumping and pressing down!
Ah okay, that's a good point, and sounds good :)
 
G

gulden

Guest
Patch v0.39

Hello everyone,

This patch introduces the Linux version of the game. It's now downloadable from the Steam library.
Here is the changelist, though there are not many besides the Linux support:

added:
- Linux support
- new enemy which you can't harm and will explode after all other enemies are destroyed
- the game should support two controllers in coop mode now
 
G

gulden

Guest
Hello everyone,

This patch contains mainly new content and a few bugfixes:

added:
- new item: shows healthbar of each enemy
- new item: your laser can explode on impact
- new item: teleports you to the endboss
- new item: small laser aimbot
- new item: cool laser pointer on your weapon to help aiming
- new item: spawning blue gas which hurts enemies
- new item: your laser can be a deadly laser which kills enemies it touches
- new item: on losing health laser bursts in all directions
- new item: on destroying enemy laser can burst in all directions
- new item: on losing armor laser bursts in all directions
- new item: destroyed enemies can spawn health
- new item: destroyed enemies can spawn armor
- new item: destroyed enemies can spawn money
- new collectable (like credit, heart, armor): heartshield, gives you a heart if you
are not at full health, otherwise gives you armor

changes:
- laser color now changes depending on collected items (slow, root, knockback, etc.)

fixed bugs:
- touch dmg condition not always triggering
- one room had moving spikes too close to the entrance
- buddies were not shooting in boss fights
 
G

gulden

Guest
Patch v.041

Hello everyone,

This patch introduces lil buddies, which are small friendly flying suicide robots, wall jump behaviour, new items, animation improvements and other smaller game polishing changes:

added:
- lil buddies: which are small friendly robots which are flying near the player and once
an enemy is close, they fly towards it and explode. they share other buddy item upgrades
- new sprite/graphic when player is near a wall and able to wall jump
- dust cloud animation, when player jumps or slides down next to a wall
- error sound when you use a slot machine but don't have enough money/health
- sound for the items regenerate, nanobots and credit generator when they trigger
- boss laser beam sound
- new item: shows you the shop and boss room on the minimap
- new item: your laser projectiles move in sine waves
- new item: chance your lasers create laser bursts
- new item: get temporary dmg for each dmg taken per room
- new item: your buddies are immune to enemy projectiles
- new item: spawns six lil buddies
- new item: chance to spawn a lil buddy each room
- new item: chance destroyed enemies spawn a lil buddy
- new item: player laser evading walls and changes direction in a right angle before touching it
- new item: gives you a random item
- new item: your ability cooldown time is halfed
- new item: shows you all rooms on the minimap

changes:
- player moves slower downwards when he slides down next to a wall
- reduced item spawn probability of the two hearts/shields spawning items from destroyed enemies
- more noticable and different sounds when taking damage
- updated graphic of buddy speed item and buddy laser speed item
- increased text popup display time a bit
- streamlined programming code in the background for more consistency
- grenade launcher and shooting through walls item now work together
- renamed Shield to Armor
- reduced sniper laser lifetime
- made fire, gas and saw collision a bit smaller

fixed bugs:
- rare game crash with ability active aura
- buddies were not damaged by all enemy projectile types
- the items regenerate, nanobots and credit generator were not working for player 2
- in some rooms spikes had bigger collision size than spike sprite
- shield of shield enemies could sometimes remain when the owner was destroyed
 
G

gulden

Guest
Back in development:

added:
- blood particles, when the player takes damage or enemies get destroyed
- water effect, small waves when objects enter or leave water
- background sprites from explosions and destroyed enemies
- some enemies now shoot lasers in all direction when destroyed
- new item which lets you shoot very slow but long lasting lasers
- new item which lets you loose your money instead of your health
- new item which lets you choose between 3 items after each room instead of 2
- new item which lets you enter a room stealthed and enemies start attacking only after you attacked them or took dmg
- new item which stops enemies movement when you take dmg
- new slot machine which randomizes all owned items

changes:
- slightly reduced assault rifle laser lifespan
- huge code rewrite of the items functionality, making new items possible
- made slot machines texts clearer
- beating a boss lets you chose afterwards between 3 items instead of 2

fixed bugs:
- destroy bullets ability doesn't destroy enemy grenades
- text typos
- health to dmg
- health to shield
- surprise item
 
G

gulden

Guest
Hello everyone,

Finally the steam achievements are implemented! I plan on adding more in later patches!

added:
- 36 steam achievements
- achievements for beating the game with each character on normal and hard difficulty
- achievements for collecting credits
- achievements for completing challenges
- achievements for exploring rooms
- achievements for destroying enemies
- and several special achievements

changes:
- code rewrite collecting credits
- code rewrite for saving stats

fixed bugs:
- armor collecting for player 2
- lil buddy following player 2
 
G

gulden

Guest
Hello everyone,

Rebinding controller and keyboard keys is now easier, more animations and various bugfixes!

added:
- changeable controller bindings for both players
- changeable keyboard bindings for player 2
- number keys now also bindable
- restore default buttons for both players
- show blood option for enable/disable
- animation to blue and enemy green gas
- player die animation
- active door animation
- next stage teleporter animation
- credits, armor and health which spawns in the air now falls to the ground
- new text lines for each character

changes:
- improved laser boss movement pattern
- recoded unique items for 2 player games
- made blue gas from item more visible
- revised ingame help text

fixed bugs:
- shop items not showing what they do
- bosses attack pattern can break when resuming from pause
- laser boss getting two shotted by laser weapon
- having items not displaying properly in pause menu
- blood of previous game still displaying
- invisible fire source in one room
- reset all stats not working
 

Elodman

Member
Congrats on near-accomplishing your game.

Some subjective notices:
- Great music & good impression overall !!!
- reminds me of Midnight Resistance, Turrican and Gods -> aiming variety ++
- am I right to have seen a wall-jumping in the intro? Then perhaps a jet-pack boost would be more fitting here.
- using tons of objects may make it very funny, should emphasize it more & weapons, too.
- character holding weapon steadily, must be tiring for him

Btw., if you happen to have some time: how to patch a game?
Is it rather a rewriting of the executable, or some real cool mechanics occur for this patching purpose?

Thanx & good luck!
 

gulden

Member
Hello everyone,

back at developing. Trying to finish version 1.0 with the first Release Candidate 1

added:
- menu usable with keyboard and controller
- variable jump height
- new rooms for each stage
- new block graphics
- 10 more text lines for each character

changes:
- code optimization and cleanup
- items which increase max health won't heal anymore
- abilities are now grayed out if they can't be used

fixed bugs:
- projectiles disappearing when pausing the game
- unified texts across the game
- being able to instantaneously kill boss with spike touch damage item
 

gulden

Member
Hello everyone,

the Release Candidate 2 is finished, including several quality of life changes. Only for Windows for now, I need to get the Linux setup up and running again.

added:
- popup info when you get credits, health or armor
- option in settings to disable popup info
- lil buddy explosion animation
- item: chance spawning a lil buddy when taking damage
- item: reset ability cooldown when taking damage
- sounds for getting credits, health or armor from items
- sound when losing armor instead of health
- sound when dodging
- sound when losing shield from item
- sound when destroying a box
- fading animation for invisible enemies
- hidden achievement
- immune time after dodge
- very rare platin credit worth 10 credits

changes:
- improved popup info for dodges and critical hits
- every instance spawning a credit can be a golden or even platin credit now
- cure item now heals completely instead of only 2
- credit value of ruby, emerald and diamond now 8, 10 and 12
- menu selection more consistent
- code optimization and cleanup

fixed bugs:
- laser of endboss sometimes not disappearing
- protector item wrong color
- missing floor in one room
- incorrect item description
 
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