JeffJ
Member
I'm thinking about the best way to handle going up and down stairs between floors in a platformer / side view game in the most intuitive and "smooth" way that is both user friendly and feels good and natural. Not in terms of collisions or anything like that, but strictly in terms of game design.
Here's a quick graphical illustration of my thoughts so far, and the three different solutions I have considered.
I couldn't find a sideview game that handles this, or any discussions on the matter, so I would love some input, and maybe even an idea that I hadn't even considered.
Here's a quick graphical illustration of my thoughts so far, and the three different solutions I have considered.
I couldn't find a sideview game that handles this, or any discussions on the matter, so I would love some input, and maybe even an idea that I hadn't even considered.