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3D Sprite's Pixels Warping In 3D


I have been working on displaying sprites in 3D in game maker studio 2. The problem I am having is that my pixel arts sprites are scaling strangely when in d3d. Specifically, the square pixels that make up the sprite are squashing and stretching when zooming in, out, and moving around the 2D sprite. I similar effect can be seen when scaling up a small pixel art sprite.

An example of what I am dealing with can be seen here (best seen when looking at the sword):

An example of what it should look like without warp can be seen here:

I am assuming it has something to do with the way the sprite scales, but have yet to get anywhere with it as I am new to game maker 3d.

Thank you in advance!