J
Joey2bost
Guest
this is very annoying, the jobs or how they work are working but there sprites are always the same.
I am using Game Maker Studio 1.4
all of these are in step events...
code1:
if global.choice == 0
{
global.choice = 1;
}
if global.choice == 1
{
sprite_index = spr_victum;
global.player1_victum = true;
global.player1_killer = false;
}
else
{
sprite_index = spr_killer;
global.player1_killer = true;
global.player1_victum = false;
}
code2:
///double checking to see if player is who
//player 1
if global.player1_killer == true && global.player1_victum == false
{
sprite_index = spr_killer;
}
else if global.player1_killer == false && global.player1_victum == true
{
sprite_index = spr_victum;
}
//player 2
if global.player2_killer == true && global.player2_victum == false
{
sprite_index = spr_killer;
}
else if global.player2_killer == false && global.player2_victum == true
{
sprite_index = spr_victum;
}
//settling the copys debate
if global.player1_killer == true && global.player2_killer == true
{
global.player1_killer = false;
global.player1_victum = true;
}
if global.player1_victum == true && global.player2_victum == true
{
global.player1_killer = true;
global.player1_victum = false;
}
if global.player1_killer == true && global.player1_victum == true
{
global.player1_victum = false;
}
if global.player2_killer == true && global.player2_victum == true
{
global.player2_killer = false;
}
code3:
//player 1
///double checking the sprite for both
if global.player1_killer == true
{
sprite_index = spr_killer;
}
if global.player1_killer == false
{
sprite_index = spr_victum;
}
//player 2
///double checking the sprite for both
if global.player2_killer == true
{
sprite_index = spr_killer;
}
if global.player2_killer == false
{
sprite_index = spr_victum;
}
I am using Game Maker Studio 1.4
all of these are in step events...
code1:
if global.choice == 0
{
global.choice = 1;
}
if global.choice == 1
{
sprite_index = spr_victum;
global.player1_victum = true;
global.player1_killer = false;
}
else
{
sprite_index = spr_killer;
global.player1_killer = true;
global.player1_victum = false;
}
code2:
///double checking to see if player is who
//player 1
if global.player1_killer == true && global.player1_victum == false
{
sprite_index = spr_killer;
}
else if global.player1_killer == false && global.player1_victum == true
{
sprite_index = spr_victum;
}
//player 2
if global.player2_killer == true && global.player2_victum == false
{
sprite_index = spr_killer;
}
else if global.player2_killer == false && global.player2_victum == true
{
sprite_index = spr_victum;
}
//settling the copys debate
if global.player1_killer == true && global.player2_killer == true
{
global.player1_killer = false;
global.player1_victum = true;
}
if global.player1_victum == true && global.player2_victum == true
{
global.player1_killer = true;
global.player1_victum = false;
}
if global.player1_killer == true && global.player1_victum == true
{
global.player1_victum = false;
}
if global.player2_killer == true && global.player2_victum == true
{
global.player2_killer = false;
}
code3:
//player 1
///double checking the sprite for both
if global.player1_killer == true
{
sprite_index = spr_killer;
}
if global.player1_killer == false
{
sprite_index = spr_victum;
}
//player 2
///double checking the sprite for both
if global.player2_killer == true
{
sprite_index = spr_killer;
}
if global.player2_killer == false
{
sprite_index = spr_victum;
}