kupo15
Member
I don't understand why sprite_prefetch_multi is not working. In this code, I'm getting the asset index of main_menu_0 and 1. If you look at the debugger, the array loaded_texpages contains the id's of both sprites yet the prefetch code fails to load them. The same thing happens with sprite_flush_multi, it fails
The only way I can load this is by using texture_prefetch which I believe will require a bit of hardcoding the texturepage names instead of being dynamic like this. If I can use texture_prefetch dynamically like sprite_prefetch lmk, I'd rather do that
The only way I can load this is by using texture_prefetch which I believe will require a bit of hardcoding the texturepage names instead of being dynamic like this. If I can use texture_prefetch dynamically like sprite_prefetch lmk, I'd rather do that
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