W
Wintermute()
Guest
I'm getting some intermittant sprite/screen tear when my main player sprite is moving fast. (nothing else on screen tears)
I've assumed this is a vsync issue...looked at the manual and found these two code examples:
display_reset(aa, vsync);
or
display_set_windows_alternate_sync(flag);
My question is:
Which of these (if any!) is the right one to use, and where would I use it in the code - in the room creation code ?
Thanks!
W
I've assumed this is a vsync issue...looked at the manual and found these two code examples:
display_reset(aa, vsync);
or
display_set_windows_alternate_sync(flag);
My question is:
Which of these (if any!) is the right one to use, and where would I use it in the code - in the room creation code ?
Thanks!
W