KaizerMouseDFE
Member
Hey all,
I'm making a game with a Diablo style movement system and I'm having issues with the Animation flickering. Im using a sprites sheet and have the Animation running smoothly and as expected most of the time but if the player holds the cursor around the edges of the angle ranges i set up, it rapidly flickers between the two Animations every frame.
I can't post the code atm because I'm at work but I was wondering if someone could point me in a good direction to look into for a solution?
I'm using a nested tree of if/else statements and it works just fine except on the litteral edge case lol.
I'm making a game with a Diablo style movement system and I'm having issues with the Animation flickering. Im using a sprites sheet and have the Animation running smoothly and as expected most of the time but if the player holds the cursor around the edges of the angle ranges i set up, it rapidly flickers between the two Animations every frame.
I can't post the code atm because I'm at work but I was wondering if someone could point me in a good direction to look into for a solution?
I'm using a nested tree of if/else statements and it works just fine except on the litteral edge case lol.