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 Sprite Origin doesn't change after rotating sprite

jackquake

Member
Perhaps this has also been addressed in next release, but wanted to mention it.

After creating sprites, Middle-Center was selected. Then sprite was rotated. The Middle-Center did not change, as expected.

Seems that the desired behavior would be for this to update after rotating the sprite, instead of changing to another position, then selecting Middle-Center again.
 

jackquake

Member
Yes, using GM2, but it does not re-calc when rotating sprite in the sprite editor. We agree, that the re-calc should be normal behavior, but it doesn't happen.
 

jackquake

Member
Just checked my version: 2.02.44, same as on the yoyogames.com website. Here are the steps to reproduce the problem:
Sprite Dimensions is 39x33. Middle-Center shows 19x16, which is correct.
1) Click Edit Image button
2) Image Menu --> Rotate all frames (clockwise 90)
3) Click on X to close the tab for editing sprites
4) Re-open sprite. Middle-Center still shows 19x16, which is incorrect. It does not follow the rotation.
 

Nocturne

Friendly Tyrant
Forum Staff
Admin
Just checked my version: 2.02.44, same as on the yoyogames.com website. Here are the steps to reproduce the problem:
Sprite Dimensions is 39x33. Middle-Center shows 19x16, which is correct.
1) Click Edit Image button
2) Image Menu --> Rotate all frames (clockwise 90)
3) Click on X to close the tab for editing sprites
4) Re-open sprite. Middle-Center still shows 19x16, which is incorrect. It does not follow the rotation.
File a bug report please! In GMS2 - Help > File a Bug. :)
 
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