B
Borschik
Guest
Let's say I want to have my character to grab an enemy and throw him away. How do I approach that? Do I need to draw a sprite that have both character and an enemy in it, and then replace both original sprites with this merged one for the duration of animation?
Or should I draw two different sprites? With enemy flipping in the air pretending to be grabbed, and character grabbing air, and then align them together somehow? But then what if animation requires some varying overlapping (character's leg needs to be behind enemy sprite and an arm in front)?
Or maybe it's better described by an easier example. I want character to pick up a rock from the floor and throw it away.
Or should I draw two different sprites? With enemy flipping in the air pretending to be grabbed, and character grabbing air, and then align them together somehow? But then what if animation requires some varying overlapping (character's leg needs to be behind enemy sprite and an arm in front)?
Or maybe it's better described by an easier example. I want character to pick up a rock from the floor and throw it away.