jackquake
Member
OK, so I'm making a game and am finding it a bit of a hassle to "sync" the colors between the menu buttons, sprites, etc. I find myself taking screenshots, importing the image into paint.net, then getting the RGB value, then coming back to GMS2 and using that color for the text, for instance.
So, is there an easier way to do this inside of GMS2?
It would be easier if the sprite editor displayed the RGB value of the color you're currently hovering over. Or better yet, hover over the color, CTRL-C, then go back to code and CTRL-V all 3 RGB values into the code.
Maybe I'm missing something... If anyone has better techniques to accomplish the above, I'm interested in hearing them.
Thank you in advance!
So, is there an easier way to do this inside of GMS2?
It would be easier if the sprite editor displayed the RGB value of the color you're currently hovering over. Or better yet, hover over the color, CTRL-C, then go back to code and CTRL-V all 3 RGB values into the code.
Maybe I'm missing something... If anyone has better techniques to accomplish the above, I'm interested in hearing them.
Thank you in advance!