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 Sprite editing behavior is strange.



I wrote a bug report on this because it took a while to figure out the cause of the problem, but now that I know what's going on it looks more like a strange design choice.

In the menu for a sprite, there's an icon under "Image:" and "Size:", right next to the width and height of the sprite. What the icon does depends on whether the sprite editor tab for that sprite is open:
-If the sprite editor tab is open, the icon brings up the "Resize All Frames" window (which only allows resizing the canvas), and pulls up the sprite editor tab.
-If the sprite editor tab is NOT open, the icon brings up the "Resize Properties: (name of sprite)" window, which allows BOTH resizing the canvas and scaling the image (and appears to be the only way to scale the image).

In no circumstance would the "Resize All Frames" window be preferred, and the way to get to the "Resize Properties" is not intuitive since both windows use the same button.


nobody important
GMC Elder
This isn't a bug. We will be updating the image editor to use a similar layout, just isn't done yet.

If the image editor is open, then it has to scale things due to the way it stores images and then sends its data around the system. If the sprite changes things, this causes issues for the auto-updating of the image editor, so we send you to the image editor to the resize. This won't change, but the destination dialog will in the future.

The resize image/canvas is in the image editor menu, and is easy enough to get to - the the manual for more details.