P
PilsZuiger
Guest
I made a script and all the sprites change except a couple of them (the sprite changes on calcquest). Please help me, I am realy desperate...
My code:
My code:
Code:
global.vraag += 1;
if (global.vraag = 1){
sprite_index = spr_goedantvr2;
object_set_sprite(obj_calcquest, spr_calcvrg2);
object_set_sprite(obj_foutanttafel1, spr_foutant1vr2);
object_set_sprite(obj_foutanttafel2, spr_foutant2vr2);
}
if (global.vraag = 2){
sprite_index = spr_goedantvr3;
object_set_sprite(obj_foutanttafel1, spr_foutant1vr3);
object_set_sprite(obj_foutanttafel2, spr_foutant2vr3);
object_set_sprite(obj_calcquest, spr_calcvrg3);
}
if (global.vraag = 3){
sprite_index = spr_goedantvr4;
object_set_sprite(obj_foutanttafel1, spr_foutant1vr4);
object_set_sprite(obj_foutanttafel2, spr_foutant2vr4);
object_set_sprite(obj_calcquest, spr_calcvrg4);
}
if (global.vraag = 4){
sprite_index = spr_goedantvr5;
object_set_sprite(obj_foutanttafel1, spr_foutant1vr5);
object_set_sprite(obj_foutanttafel2, spr_foutant2vr5);
object_set_sprite(obj_calcquest, spr_calcvrg5);
}
if (global.vraag = 5){
sprite_index = spr_goedantvr6;
object_set_sprite(obj_foutanttafel1, spr_foutant1vr6);
object_set_sprite(obj_foutanttafel2, spr_foutant2vr6);
object_set_sprite(obj_calcquest, spr_calcvrg6);
}
if (global.vraag = 6){
sprite_index = spr_goedantvr7;
object_set_sprite(obj_foutanttafel1, spr_foutant1vr7);
object_set_sprite(obj_foutanttafel2, spr_foutant2vr7);
object_set_sprite(obj_calcquest, spr_calcvrg7);
}
if (global.vraag = 7){
sprite_index = spr_goedantvr8;
object_set_sprite(obj_foutanttafel1, spr_foutant1vr8);
object_set_sprite(obj_foutanttafel2, spr_foutant2vr8);
object_set_sprite(obj_calcquest, spr_calcvrg8);
}
if (global.vraag = 8){
sprite_index = spr_goedantvr9;
object_set_sprite(obj_foutanttafel1, spr_foutant1vr9);
object_set_sprite(obj_foutanttafel2, spr_foutant2vr9);
object_set_sprite(obj_calcquest, spr_calcvrg9);
}
if (global.vraag = 9){
sprite_index = spr_goedantvr10;
object_set_sprite(obj_foutanttafel1, spr_foutant1vr10);
object_set_sprite(obj_foutanttafel2, spr_foutant2vr10);
object_set_sprite(obj_calcquest, spr_calcvrg10);
}