Sawyer
Member
Hell erveryone,
I have a little problem, my instance_player have 3 sprites (idle, run and fall)
At the begining or if i collide horizontaly the sprite idle does not display.
If i move the sprite run is displayed then when my hspd = 0 the sprite idle is displayed.
Can you help me?
Create event
Step event
Draw event
I have a little problem, my instance_player have 3 sprites (idle, run and fall)
At the begining or if i collide horizontaly the sprite idle does not display.
If i move the sprite run is displayed then when my hspd = 0 the sprite idle is displayed.
Can you help me?
Create event
GML:
sprite_frame = 0;
sprite = spr_player_idle;
xscale = 1;
yscale = 1;
Code:
if vspd > 0
{
sprite = spr_player_fall;
sprite_frame = 0;
}
if hspd != 0
{
sprite = spr_player_run;
sprite_frame += 0.25;
if sprite_frame >= sprite_get_number(sprite)
{
sprite_frame = 0;
}
}
else
{
sprite = spr_player_idle;
sprite_frame = 0;
}
Code:
draw_sprite_ext(sprite, sprite_frame, x, y,sign(hspd) * xscale, yscale, 0, c_white, image_alpha);