M
mjadev
Guest
Hi,
I'm starting to use the new GMS 2.3 version and I have a basic problem with Sprite collision mask : it seems that collsion mask size is 0x0 !
When I create a new sprite (default 64x64), the collision mask is set to Automatic/Rectangle but the size of the collision mask seems to be 0x0
If I affect the sprite to an object and I add the mouse event "left pressed" for example, nothing happen
In automatic mode, when changing the collision mask type, the collision mask shape is not updated in the display window.
The only way to activate the collision mask, is to set the collision mask to "Manual", then manually extend the size of the mask to the sprite size
And after that, when I go back to automatic, I can change the mask type and the mask shape is updated correctly.
I didn't use GMS2 for a while but I do not remember that it was the case before
IDE 2.3.0.529
Runtime 2.3.0.401
I'm starting to use the new GMS 2.3 version and I have a basic problem with Sprite collision mask : it seems that collsion mask size is 0x0 !
When I create a new sprite (default 64x64), the collision mask is set to Automatic/Rectangle but the size of the collision mask seems to be 0x0
If I affect the sprite to an object and I add the mouse event "left pressed" for example, nothing happen
In automatic mode, when changing the collision mask type, the collision mask shape is not updated in the display window.
The only way to activate the collision mask, is to set the collision mask to "Manual", then manually extend the size of the mask to the sprite size
And after that, when I go back to automatic, I can change the mask type and the mask shape is updated correctly.
I didn't use GMS2 for a while but I do not remember that it was the case before
IDE 2.3.0.529
Runtime 2.3.0.401