BabyBlue
Member
Hello All,
I apologize if this is a frequent question, I've searched all over and can not find a solution. I'm hoping my eye sight isn't just going out of whack.
Whenever I create an object and code any movement, the sprite becomes very jittery as soon as I increase the speed from the bare minimum.
Video of the Issue in question:
I boiled down my code as little as possible to demonstrate the issue. I've created five separate objects with the same code in the step event:
Object_1 has x incrementing by 1, Object_2 has x incrementing by 2, etc. Object_1 appears just as expected, however by the time I get to Object_4 the sprite in unfocused, Object_5 the sprite is so blurred my characters eyes almost look to be merged.
Every post I found people point to interpolation and subpixel movement, but I've made sure interpolation is off and I'm doing the most basic calculation possible. I've also tried rounding functions. I know its silly to complain about faster images being blurrier, but even just setting the x coordinate to increment by
Please let me know if you have any ideas or input. I'm hoping I'm just having an air head moment and glossing over something obvious.
I apologize if this is a frequent question, I've searched all over and can not find a solution. I'm hoping my eye sight isn't just going out of whack.
Whenever I create an object and code any movement, the sprite becomes very jittery as soon as I increase the speed from the bare minimum.
Video of the Issue in question:
I boiled down my code as little as possible to demonstrate the issue. I've created five separate objects with the same code in the step event:
Code:
x += 1
if x > 640
{
x = xstart
}
Every post I found people point to interpolation and subpixel movement, but I've made sure interpolation is off and I'm doing the most basic calculation possible. I've also tried rounding functions. I know its silly to complain about faster images being blurrier, but even just setting the x coordinate to increment by
x+=5
produces ridiculously blurry results.My Settings
FPS: 60
Room size: 640x360
Sprite Resolution: 32x32
Interpolate colors between Pixels: OFF
I also have two 144hz monitors, and no 2D game or YouTube video I watch gets this blurry with this kind of movement.FPS: 60
Room size: 640x360
Sprite Resolution: 32x32
Interpolate colors between Pixels: OFF
Please let me know if you have any ideas or input. I'm hoping I'm just having an air head moment and glossing over something obvious.