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Design Sprite animation colours too far apart?

Discussion in 'Game Design, Development And Publishing' started by chaslinux, Nov 10, 2019.

  1. chaslinux

    chaslinux Member

    Joined:
    Jul 7, 2018
    Posts:
    12
    I have two sprites that are essentially identical other than the top and middle part. One has a red top and one has a green top. Both have a layer of shading on top that takes over more of the red/green colour as the 4 animation animates.

    The red sprite looks great, but something feels off with the green sprite. Both sprites are essentially identical. I used GIMP's Colour Map > Swap to change the green to red for each level.

    I believe the problem is that the green I'm using as a base is too far off the shading colour. Previously it looked too close to the shaded colour so I swapped it for a darker green. Does this sound like it might be the problem - could colours too far apart cause something to appear jerky?
     
  2. Yal

    Yal GMC Memer GMC Elder

    Joined:
    Jun 20, 2016
    Posts:
    3,881
    Could you show us screenshots / GIFs of the problem? It's really hard to figure out what is happening if we need to imagine both the sprites and the visual corruption.
     
  3. Niels

    Niels Member

    Joined:
    Jun 22, 2016
    Posts:
    828
    Decrease the overal saturation of the colors
     

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