AnnoyingDoggoX
Member
I've got an always present button object which basically controls the state of the animated instance.
I couldn't get the animation to play correctly.
I'm using a spawner object to make sure to code will still run when an instance of the animation object doesn't exist.
It's supposed to be paused when the button is clickable and unpaused when the button is locked.
I think a state machine would help but I don't have any understanding of that since I'm relatively new to gms2
I drew a diagram to explain it better
Thank you for your help!
I couldn't get the animation to play correctly.
I'm using a spawner object to make sure to code will still run when an instance of the animation object doesn't exist.
It's supposed to be paused when the button is clickable and unpaused when the button is locked.
I think a state machine would help but I don't have any understanding of that since I'm relatively new to gms2
I drew a diagram to explain it better
Thank you for your help!
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