mar_cuz
Member
Hi all,
I'm currently working on a sports game. I believe I have a good plan to handle general play and ai of the players and that part should be o.k. I just don't know how I would go about handling the intricacies of the sport. For example in soccer when there is a free kick awarded, the player gets the ball and the opposition cannot attack them until the player plays on and kicks. Also the players in soccer would move and man up or zone the field in that circumstance. Also if there was a corner kick or a throw in, the players would choose a specific position on the field. I was thinking these could be like a cut scene or something similar.
How would you handle this? I'm just looking to pick some brains and get some ideas to help in the right direction. There are no right or wrong answer to this think of this as a brainstorm.
Thanks.
I'm currently working on a sports game. I believe I have a good plan to handle general play and ai of the players and that part should be o.k. I just don't know how I would go about handling the intricacies of the sport. For example in soccer when there is a free kick awarded, the player gets the ball and the opposition cannot attack them until the player plays on and kicks. Also the players in soccer would move and man up or zone the field in that circumstance. Also if there was a corner kick or a throw in, the players would choose a specific position on the field. I was thinking these could be like a cut scene or something similar.
How would you handle this? I'm just looking to pick some brains and get some ideas to help in the right direction. There are no right or wrong answer to this think of this as a brainstorm.
Thanks.
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