M
mjadev
Guest
(English is not my native language so excuse me for language mistakes ...)
This post is just a reflexion about the GMS2 mobile package price (around 400 euros) and a how to make it more affordable to customers without negative effect on Yoyo incomes (and I think that even could be benefique for Yoyo)
Indeed, the price of this package is quite high from a hobbyist point of view (this is my case).
For someone who wan't create and sell games on Google Play Store and/or Apple Store, this price does not hurt me.
But for a hobbyist, at least for me, this high price is blocking me.
The problem is not "I have not the money to buy it" but more "it's not reasonable for a hobby". (I have a work but also a family...)
No problem, I'm very happy with the desktop only version (bought during the beta) and I can live without mobile version (and if I really want to build android games, there are other solutions but I have no time for that and I prefer to use GMS-2 which is a wonderful tool for me).
At home, I have only android devices so building games for IOS does not interest me and I will not buy a MAC just to build a game.
So, why not splitting the GMS2 mobile package into 2 packages : Android for 200 euros and IOS for 200 euros ?
At this price, I think I would buy the android package at short or mid-term.
For people wanting to sell their games, no problem, they can buy both packages.
For hobbyist (and from what I guess, this is a large part of GMS audience) it would be benefique.
And for Yoyo, they can reach new customers for mobile versions without cuting the price.
Am I the only one to have this feeling ?
(I don't know if this question has been raised already and what is Yoyo status about that...)
This post is just a reflexion about the GMS2 mobile package price (around 400 euros) and a how to make it more affordable to customers without negative effect on Yoyo incomes (and I think that even could be benefique for Yoyo)
Indeed, the price of this package is quite high from a hobbyist point of view (this is my case).
For someone who wan't create and sell games on Google Play Store and/or Apple Store, this price does not hurt me.
But for a hobbyist, at least for me, this high price is blocking me.
The problem is not "I have not the money to buy it" but more "it's not reasonable for a hobby". (I have a work but also a family...)
No problem, I'm very happy with the desktop only version (bought during the beta) and I can live without mobile version (and if I really want to build android games, there are other solutions but I have no time for that and I prefer to use GMS-2 which is a wonderful tool for me).
At home, I have only android devices so building games for IOS does not interest me and I will not buy a MAC just to build a game.
So, why not splitting the GMS2 mobile package into 2 packages : Android for 200 euros and IOS for 200 euros ?
At this price, I think I would buy the android package at short or mid-term.
For people wanting to sell their games, no problem, they can buy both packages.
For hobbyist (and from what I guess, this is a large part of GMS audience) it would be benefique.
And for Yoyo, they can reach new customers for mobile versions without cuting the price.
Am I the only one to have this feeling ?
(I don't know if this question has been raised already and what is Yoyo status about that...)
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