S
Stiel
Guest
I've been using Spine with GMS2 without much troubles so far, but elements were always separated.
Now I'm doing a simple animation with overlapping elements and black lines are appearing instead on the alpha.
I tried all the export options from Spine and all the graphic options in the IDE, and the sprite actually looks as expected in the room editor, but not at runtime.
I browsed all the posts about similar issues, use bleeding, reload, delete, load texture first, premultiply, change interpolation... nothing helps.
I might have missed something, somewhere...
There is no relevant code to give because the issue happens even with no code running.
Spine version : 3.6.53
GMS IDE version : 2.2.5.481
GMS Runtime version : 2.2.5.378
Platform : Windows 10
Example file (with Spine 3.4 but same issue) : https://gofile.io/d/d95dHd
Any help would be much appreciated.
Now I'm doing a simple animation with overlapping elements and black lines are appearing instead on the alpha.
I tried all the export options from Spine and all the graphic options in the IDE, and the sprite actually looks as expected in the room editor, but not at runtime.
I browsed all the posts about similar issues, use bleeding, reload, delete, load texture first, premultiply, change interpolation... nothing helps.
I might have missed something, somewhere...
There is no relevant code to give because the issue happens even with no code running.
Spine version : 3.6.53
GMS IDE version : 2.2.5.481
GMS Runtime version : 2.2.5.378
Platform : Windows 10
Example file (with Spine 3.4 but same issue) : https://gofile.io/d/d95dHd
Any help would be much appreciated.