I realize that there is currently a compatibility issue going on between GM Studio and the latest version of Spine, and when I import a spine Json file, the compile reads "ERROR: json file is not a valid Spine animation...". However, I have found that despite that, the json files I import seem to still work... expect for one little problem. There seems to be an issue where when I used the "draw_skeleton" function in the "draw" event, it leaves out pieces of the spine animation, in my case- the feet. Odd because when I simply have the spine animation as the object's sprite_index, it doesn't seem to have this problem. Is there a solution to this or is "draw_skeleton" simply a function that I should avoid?