O
Ota
Guest
This should be simple I guess. I just need to play a spine animation, when it ends I want to do anything else. Like this:
play animation (shoot);
when animation shoot ends, or sprite index is 12, or godamn spine frame is 12, end IT,END IT END IT, FOR CHRIST SAKE END THIS! and go back to this other stupid state I did.
I tried this:
if(sprite_index == skeleton_animation_get_frames("shoot"))
And I even draw the sprite_index on screen to find it is stuck on 0, don't know why. It was working before...
For MAMA POODLES' SAKE, I, me, I don't want to send a rocket to MARS! I wanna let the animation die on her own. Why that gotta be so darn difficult?
play animation (shoot);
when animation shoot ends, or sprite index is 12, or godamn spine frame is 12, end IT,END IT END IT, FOR CHRIST SAKE END THIS! and go back to this other stupid state I did.
I tried this:
if(sprite_index == skeleton_animation_get_frames("shoot"))
And I even draw the sprite_index on screen to find it is stuck on 0, don't know why. It was working before...
For MAMA POODLES' SAKE, I, me, I don't want to send a rocket to MARS! I wanna let the animation die on her own. Why that gotta be so darn difficult?