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Windows Spine animation loop problem

L

lancecross

Guest
i made an animation in spine.it has 61 frames(from frame 0 to frame 60).

And frame0 is defferent from frame60

when the GMS2 play this animation. it will play 60 frames but not 61 frames. the image_index will be 0 to 59.

when image_index is 0. GMS2 will draw either frame0 or frame60. it seems random.(Is this a bug?)

This comes a problem.it's hard for me to get bone state in frame 60.Because i dont know when frame 60 will be played.
(it's easy to force GMS2 play frame0, just use"skleleton_animation_set")

i made a test. It seems GMS2 will draw frame60 when this animation was first played. After severl loops, GMS2 will draw frame0. But I'm not sure if this is a certain pattern
 
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