• Hey! Guest! The 37th GMC Jam will take place between May 28th, 12:00 UTC and June 1st, 12:00 UTC. Why not join in! Click here to find out more!
  • Hello [name]! Thanks for joining the GMC. Before making any posts in the Tech Support forum, can we suggest you read the forum rules? These are simple guidelines that we ask you to follow so that you can get the best help possible for your issue.

Windows Spine animation loop problem

i made an animation in spine.it has 61 frames(from frame 0 to frame 60).

And frame0 is defferent from frame60

when the GMS2 play this animation. it will play 60 frames but not 61 frames. the image_index will be 0 to 59.

when image_index is 0. GMS2 will draw either frame0 or frame60. it seems random.(Is this a bug?)

This comes a problem.it's hard for me to get bone state in frame 60.Because i dont know when frame 60 will be played.
(it's easy to force GMS2 play frame0, just use"skleleton_animation_set")

i made a test. It seems GMS2 will draw frame60 when this animation was first played. After severl loops, GMS2 will draw frame0. But I'm not sure if this is a certain pattern
 
Last edited:
Top