S
Suppercut
Guest
Hey guys,
Is this a known bug with GMS 1.4? My animation has two "events", named soundeffect and voiceeffect respectively. Animation Event picks up the event names just fine, but any information they were supposed to pass is not passed at all. If I set a default set of data for the event in the Setup screen, it passes that and only that.
So, for example, soundeffect has default value of "nothing". At three points in the animation taunt1, the soundeffect event is played with the values "snd_swing4", "snd_bladeclash", and "snd_grab" all at specific points in the animation. However, every time Animation Event is triggered, "string" returns "nothing" every time.
I know Game Maker has a serious issue with certain things I try to get it to do, like making a bone not inherit angle so that it sort of dangles (which it rejected right out) or having to key literally every single bone of the model at the beginning of every animation so Game Maker doesn't forget to close the player's hands after an action, because it doesn't seem to read any changes on the very last frame of it. I feel like making a new event for every single sound effect in my game feels cumbersome. Is this just something I have to deal with or is there some sort of trick to it?
I could provide a link to any files in use if anyone wanted to look at it, but it would have to require moderator approval since this is a new account (I used to be headinjurygames but that profile is completely missing for some reason and I can't recover it).
Is this a known bug with GMS 1.4? My animation has two "events", named soundeffect and voiceeffect respectively. Animation Event picks up the event names just fine, but any information they were supposed to pass is not passed at all. If I set a default set of data for the event in the Setup screen, it passes that and only that.
So, for example, soundeffect has default value of "nothing". At three points in the animation taunt1, the soundeffect event is played with the values "snd_swing4", "snd_bladeclash", and "snd_grab" all at specific points in the animation. However, every time Animation Event is triggered, "string" returns "nothing" every time.
I know Game Maker has a serious issue with certain things I try to get it to do, like making a bone not inherit angle so that it sort of dangles (which it rejected right out) or having to key literally every single bone of the model at the beginning of every animation so Game Maker doesn't forget to close the player's hands after an action, because it doesn't seem to read any changes on the very last frame of it. I feel like making a new event for every single sound effect in my game feels cumbersome. Is this just something I have to deal with or is there some sort of trick to it?
I could provide a link to any files in use if anyone wanted to look at it, but it would have to require moderator approval since this is a new account (I used to be headinjurygames but that profile is completely missing for some reason and I can't recover it).